
Collapsed

Genre: 3D platformer, Action
Engine: Unreal Engine 4
Team size: Solo project
Duration: 12 weeks
Platform: PC
Project: Collapsed
Role: Game designer & Tech designer
This action platformer offers an adventure through a dilapidated castle. Players navigate using acrobatic maneuvers, solve intricate puzzles, and combat guards. The game focuses on agile movement and environmental interaction, providing a rich platforming experience. My role as the Game designer involved the technical aspects of game design, from creating intriguing puzzle design, enemy AI to level structure.
Responsibilities / Highlights
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Puzzle Design: Created a variety of action puzzles with escalating difficulty levels for player engagement.
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Complex Movement System: Developed a sophisticated movement system that players can learn and combine with other abilities for optimal gameplay.
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Time vs. Skill: Designed the action puzzles to be navigable at different speeds, depending on the player's mastery of the movement system, such as bypassing walls without destruction through skillful jumping.
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Projectile Bounce Mechanic: Implemented a mechanic where the player's projectiles can bounce and reset their duration, allowing players to activate traps, press buttons for platform activation, or eliminate distant enemies.
Design Overview
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Enemy Design Complexity: Designed enemies to challenge player movement capabilities with a mix of projectiles and melee combat.
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Interactive Environment: Integrated moving platforms and walls that obstruct player movement, requiring destruction for passage. These elements are placed strategically to allow only a brief window for the player to react.
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Advanced Movement Mechanics: Players can utilize wall jumps to navigate past certain objects. The combination of double jumps and wall jumps extends their reach, enabling traversal over more challenging sections.
My thought process:
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Utilize the bouncing projectile to create action puzzles for the player to solve.
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The level design should reward skillful movement.
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Enemies are strategically placed to control player movement.
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Obstacles should offer a choice: proceed slowly and carefully or use agile movements for a quicker pace.
Level Design
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Projectile Enemies: Challenge the player's ability to simultaneously dodge and attack.
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Melee Enemies: Intensify the platforming experience.
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Moving Platforms: Add complexity and are paired with destructible walls for heightened challenges.
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Transparent Platforms: Encourage players to strategize, such as using projectiles to activate them.
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Projectile Bounce: Offers a unique mechanic for solving puzzles, bouncing across platforms to activate switches or defeat distant foes.
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Turrets: Increase the difficulty in player movement.
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Destructible Walls: Enhance the challenge by obstructing the player's path.
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Windows: Test timing and jumping skills.
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Moving Floor Boards: Present a significant challenge, testing the player's movement and jumping abilities.
Environment highlights
Selection of Game Blueprints