


Hello, I'm Thamilavan. With a Master's degree in Computer Games Design, I've honed my skills in the art of game development. My approach blends a meticulous attention to detail with a flair for imaginative solutions. While I thrive in team settings, I am equally adept at driving projects independently, balancing collaboration with self-driven innovation.
My experience spans various facets of game design, from intricate system implementation to comprehensive documentation. If you're seeking a versatile designer who values both teamwork and individual expertise, I'd be delighted to connect and discuss potential collaborations.
Software​​
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Unreal Engine: 5 years (UE4 & UE5)
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Blueprint Visual Scripting: 5 years
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Programming: 3 years Python, basic C++
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Graphic design: 3 years Photoshop, Illustrator
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Project Management: 4 years JIRA, Confluence
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Office Suite: 5 years Microsoft Office
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Source Control: 4 years GitHub
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3D Modelling: 1 year 3ds Max
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Skills​
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Precision Crafting: Crafting comprehensive game design docs, tech docs, one page.
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Balance Mastery: Skilful gameplay balancing for player enjoyment.
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Proto Architect: Developing prototypes and conducting effective playtests.
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Iterative Artisan: Applying iterative processes for game refinement.
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Scripting Mastery: Designing and scripting engaging game mechanics.
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Flow Navigator: Optimizing flow, pacing, and progression through player feedback.
Achievements in Game Design:
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2021: Co-led "The Morrigan" project, awarded TIGA Creative Assembly Best Student Game and secured Second Place at the GVE Summer Showcase.
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2019: Game/Level Designer for "Marble Explorer," achieving Second Place at the GVE Summer Showcase.
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Educational Qualifications:
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021 - 2022: MSc in 3D Computer Games Design, graduated with Distinction from Staffordshire University.
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2018 - 2021: BEng in Computer Games Design, graduated with First-Class Honours from Staffordshire University.