
Hello, I’m Thamil, a game designer with an MSc in Computer Games Design. I design and implement gameplay systems and prototypes in Unreal Engine, and I love refining ideas through playtesting and iteration. I’ve led interdisciplinary teams from concept to delivery and won the TIGA Creative Assembly Award (Best Student Game, 2021). I’m also experienced producing clear, thorough documentation that keeps teams aligned. If you’re hiring, I’d love to chat about how I can help.
Software
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Unreal Engine (UE4 & UE5)
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Documentation
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Blueprint Visual Scripting
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Programming: Python, basic C++
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Graphic design: Photoshop, Illustrator
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Project Management: JIRA, Confluence
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Source Control: GitHub
Skills
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Precision Crafting: Crafting comprehensive game design docs, tech docs, one page.
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Balance Mastery: Skilful gameplay balancing for player enjoyment.
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Proto Architect: Developing prototypes and conducting effective playtests.
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Iterative Artisan: Applying iterative processes for game refinement.
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Scripting Mastery: Designing and scripting engaging game mechanics.
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Flow Navigator: Optimizing flow, pacing, and progression through player feedback.
Achievements in Game Design:
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2021: Co-led "The Morrigan" project, awarded TIGA Creative Assembly Best Student Game and secured Second Place at the GVE Summer Showcase.
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2019: Game/Level Designer for "Marble Explorer," achieving Second Place at the GVE Summer Showcase.
Educational Qualifications:
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021 - 2022: MSc in 3D Computer Games Design, graduated with Distinction from Staffordshire University.
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2018 - 2021: BEng in Computer Games Design, graduated with First-Class Honours from Staffordshire University.